30 scored trials per run: exactly 10 matches and 20 non-matches, plus N unscored warm-up squares. A missed match and a false alarm count separately. This is a browser-based practice test, not a clinical assessment.
2-BackDIFFICULTY
0/30SCORED TRIALS
0HITS
Choose difficulty, then press Start Test.
Watch carefully. Do not respond during warm-up squares.

Your Result

0%
balanced match-detection accuracy
0%RAW ACCURACY
–ATTEMPT RANK
Trial-by-Trial Working Memory Analysis

Balanced score = average of match hit-rate and correct no-match rejection-rate. This avoids rewarding an always-ignore strategy.

–Match hits / 10
–Missed matches
–Correct no-match holds / 20
–False alarms
–Median match response
–Overall correct / 30
Correct responses per six-trial block
Show all 30 measured trials

Response times are measured from when a square appears, including browser/display/input latency. Compare attempts using the same device.

Saving score…
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What Is the N-Back Working Memory Test?

The N-Back Test is a browser-based working-memory challenge in which one of nine squares lights up at a time. Your job is to decide whether the current square is in the same location as the square N positions earlier. For example, in 2-Back mode, compare the present location with the location shown two items ago. If they match, press Match; otherwise, let the trial pass without a response.

The task exercises short-term information tracking and continuous updating. You must keep a moving record of recent positions rather than memorize one fixed list at the beginning. With every new square, the reference position changes. That makes the test different from digit recall, where a sequence is displayed and then reproduced after it ends.

ReflexBenchmark offers three separate difficulty modes: 1-Back, 2-Back and 3-Back. Each mode uses a 3×3 grid and 30 scored trials after its initial warm-up squares. Results describe your performance on this particular timed browser task. They are not clinical diagnoses, intelligence scores or evidence that practice will improve unrelated cognitive abilities.

How to Play N-Back Step by Step

  1. Select your level. Start with 1-Back if you are new, or choose 2-Back or 3-Back for a longer comparison window. The selected level is displayed above the grid.
  2. Press Start Test. Watch the square positions carefully. The first N squares are unscored warm-up stimuli and establish the initial comparison history.
  3. Watch each new square. It lights up for approximately 850 milliseconds; the response window lasts 1,700 milliseconds from its appearance.
  4. Respond only to a match. Tap Match, press M or press Space when the location equals the square N positions earlier. Do nothing when it differs.
  5. Finish all 30 scored trials. The display shows progress and registered match hits. An ignored match becomes a miss; pressing on a non-match becomes a false alarm.
  6. Review your result. Compare balanced accuracy, raw accuracy, hits, correct rejections, response time and the five six-trial graph blocks. Try the same level again to make a meaningful comparison.
Example: Suppose the locations are top-left, center, top-right, center. In 2-Back mode, the fourth square is compared with the second square. Both are center, so the fourth is a match. The first two squares are warm-up and do not affect your score.

1-Back vs 2-Back vs 3-Back

The number before “Back” tells you how far into the recent sequence you must compare. It does not change the total number of scored decisions or the target/non-target balance. You can switch difficulty before a run, but a run already in progress must be completed or interrupted before switching.

ModeCompare withWarm-up stimuliScored decisions
1-BackImmediately previous square130
2-BackSquare two steps earlier230
3-BackSquare three steps earlier330

In any level, 10 of the 30 scored trials are true matches and 20 are non-matches. The order is shuffled for each run. Matching locations are created according to the selected N, so the game does not rely on a simple repeated visual pattern that works the same way at every difficulty.

How N-Back Scoring Works

The main displayed percentage is balanced match-detection accuracy, not just the percentage of all trials you answered correctly. This matters because two-thirds of the scored trials are non-matches. A player who never presses Match can reject many non-matches correctly, but has detected none of the real matches.

To make both kinds of decisions count equally, the game calculates a hit rate from 10 match trials and a correct rejection rate from 20 non-match trials. The balanced score is the average of these two rates, rounded to a whole percentage using the game's rounding rule.

Balanced accuracy = [(hits ÷ 10) + (correct rejections ÷ 20)] ÷ 2 × 100%. Raw accuracy = (hits + correct rejections) ÷ 30 × 100%, rounded to a whole percentage.

For example, getting 7 of 10 matches correct and correctly ignoring 16 of 20 non-matches gives a 70% hit rate and an 80% rejection rate, for a balanced score of 75%. Raw accuracy in that example is 23 of 30, or approximately 77%. These are different measurements of the same run.

What Each Result Metric Means

ResultHow to interpret it
HitsCorrect Match presses on the 10 actual match trials.
Missed matchesActual matches where you did not press Match before the response window ended.
Correct rejectionsNon-match trials correctly left without pressing Match, out of 20.
False alarmsNon-match trials on which Match was pressed.
Median match responseThe middle response time among successful match presses; shows “No hits” if none occurred.
Overall correctHits plus correct rejections, out of 30 scored trials.

Pressing Match multiple times does not earn extra credit: the interface accepts at most one response per trial. The button and M/Space shortcut are alternatives for the same action. Silence is an intentional response on a non-match, not a failure to participate.

Understanding Your Five-Block Performance Graph

After the 30 scored trials, the test divides your results into five consecutive blocks of six trials. Each bar shows how many of those six decisions were correct, counting both detected matches and correctly ignored non-matches. A bar can therefore range from 0 to 6. These are measured outcomes from the run, not a decorative progress pattern.

The complete trial history distinguishes MATCH from OTHER (non-match) events and records whether a press happened. When a match is pressed, the history also shows its measured response time. An omitted press is displayed differently from a registered key or touch response. Use the history to look for stretches of missed matches, false alarms or steadier performance as the run continues.

The timing values include your browser, display and input latency. They are best compared using the same device, browser conditions and N-Back level. A different refresh rate, keyboard or amount of background activity can change response timing without any meaningful change in memory ability.

Practical Tips for Better N-Back Accuracy

  1. Keep your eyes near the grid center. Look for where the illuminated cell appears without moving attention to the Match button after every square.
  2. Use a compact mental rhythm. In 1-Back, hold the previous location. In 2-Back and 3-Back, update a small rolling sequence after each new stimulus.
  3. Favor accuracy over frantic pressing. A false alarm lowers your correct-rejection rate. Only respond when the comparison is clear.
  4. Practice one level consistently. Comparing three 2-Back attempts is more informative than treating a 1-Back score and a 3-Back score as equivalent.
  5. Review both mistake types. Many misses may mean you lost the recent position sequence; frequent false alarms may mean you pressed on visual familiarity rather than the exact N-step position.
  6. Take breaks between attempts. Rushing repeatedly can make sustained attention harder. Short, focused sessions make the results easier to interpret.

Common Mistakes and How to Avoid Them

Comparing with the last square in every mode: That rule works only in 1-Back. In 2-Back you must skip one position; in 3-Back you must compare three positions earlier. Recheck the chosen level before starting.

Pressing for any repeated location: A square may have appeared earlier but still not be an N-Back match. The game checks one exact historical position, not whether a location has ever been shown during the session.

Pressing during warm-up: The first N squares supply memory context but are not scored. Wait until the display identifies scored trial 1 before judging matches.

Always ignoring or always pressing Match: Either shortcut fails to distinguish the two types of trial. With the fixed 10-match/20-non-match balance, either constant-response strategy earns only 50% balanced accuracy.

Switching browser tabs: Hiding the tab interrupts an active test. The run is not submitted as a completed score, and you must restart. Leave the page visible while playing.

What This N-Back Test Can and Cannot Tell You

Higher scores indicate stronger performance on this specific set of spatial comparisons under its chosen difficulty and timing. The result can help you practice the task, observe changes across comparable attempts and identify whether missed targets or false alarms are a bigger source of errors. It cannot diagnose a memory disorder, determine IQ, measure everyday functioning or prove general cognitive improvement.

Working-memory research uses many variations of N-Back tasks, including different stimuli, pacing rules and scoring methods. A result here should not be assumed interchangeable with a research laboratory's protocol. Your score is a browser-game outcome, and any attempt-based rank depends on enough previously recorded comparable attempts at the same level.

For different memory challenges, try the Digit Span Test for immediate numeric sequence recall, the Corsi Block Test for spatial order recall or the Visual Memory Test for grid-pattern recall. Each task uses different rules, so compare progress within a test rather than comparing raw scores across them.

Frequently Asked Questions

What is the N-Back Test?

It is a working-memory practice game. Compare the current square with the one N steps earlier and press Match only when their grid locations are equal.

How many difficulty levels are available?

You can choose 1-Back, 2-Back or 3-Back before starting. The number gives the distance into the previous sequence used for each comparison.

How many trials are in one N-Back run?

Each run contains 30 scored trials plus N unscored warm-up stimuli. There are exactly 10 matches and 20 non-matches among the scored trials.

Why are there warm-up squares?

The first N positions establish enough history to compare against. They are shown before scored trial 1 and do not affect accuracy.

How long does each square stay visible?

A square is highlighted for 850 milliseconds. The response window is 1,700 milliseconds from the start of that square, followed by a short pause.

When should I press Match?

Press Match, M or Space only when the current square is in the same position as the square N steps earlier. Do nothing on a non-match.

What is a hit in N-Back?

A hit is a Match response on an actual match trial. There are 10 match trials in each completed run.

What counts as a missed match?

A missed match occurs when a real match is shown but you make no Match response during its active response window.

What is a false alarm?

A false alarm occurs if you press Match on a square that is not a true N-step match. It is different from missing a true target.

How is balanced accuracy calculated?

It is the average of the hit rate out of 10 match trials and the correct-rejection rate out of 20 non-match trials, expressed as a percentage and rounded.

Why is balanced accuracy different from raw accuracy?

Raw accuracy counts all correct decisions out of 30. Balanced accuracy weights the match and non-match categories equally so simply ignoring every square does not earn a high score.

What happens if I never press Match?

You correctly ignore 20 non-matches but miss all 10 matches. Balanced accuracy is 50%, even though raw accuracy is about 67%.

What do the five graph bars mean?

Each bar counts correct responses in one consecutive group of six scored trials. The five bars together cover all 30 scored trials.

How is median response time measured?

The game measures time from square appearance to successful Match presses. The median includes only detected true matches; if there are none it shows No hits.

Why is my attempt rank pending?

The site needs enough comparable previous attempts for the same 1-Back, 2-Back or 3-Back version before showing an attempt-based ranking.

Does switching tabs affect my result?

Yes. Hiding the tab during an active run interrupts it. The incomplete test is not submitted and must be restarted.

Is this a medical test or an IQ test?

No. It is an informal browser-based working-memory activity. It cannot diagnose conditions, measure IQ or establish broad cognitive improvements.

Can practicing N-Back improve everyday memory?

Practice may help you get familiar with this task, but benefits for unrelated memory skills and intelligence are uncertain. Do not infer broad transfer from your score here.